![]() I think it was time for the Playstation emulation to get to better standards with regards to debuggability. When Sony released the Playstation Classic recently, I came to realize two things: first, the state of the Playstation emulation isn't that great, and second, the only half-decent debugging tool still available for this console is that old telnet debugger I wrote eons ago, while other emulators out there for other consoles gained a lot of debugging superpowers. Please refer to the AUTHORS file for a (hopefully) exhaustive list. Since the inception of this codebase, several people have contributed to it. This means I am fairly familiar with this codebase, and I am also ashamed of the contributions I have done 15+ years ago, as one should. A long time ago, I contributed the telnet debugger, and the parallel port support. It is very likely that a sourceforge account of mine still has write access to the old cvs repository for PCSX. I used to contribute to the PCSX codebase. Then, you can compile OpenBIOS using make -C. ![]() tools/macos-mips/mipsel-none-elf-binutils.rbīrew install. Where? Download pageīecause Apple is being Apple, after installing the Application from the dmg file, in order to make it work properly, one has to run the following command:īrew install. Please consult the documentation pages for more information. Write everything on top of OpenG元+/ImGui for portability and readability.Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation.Bring the codebase to more up to date code standards. ![]() While the work here is very much in progress, the goal is roughly the following: This is yet another fork of the Playstation emulator, PCSX. To discuss PlayStation 1 development, hacking, and reverse engineering in general, please join the PSX.Dev Discord server: PCSX-Redux What? To discuss this emulator specifically, please join our Discord server:
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